LOCKHEED MARTIN SHIP SIMULATION
Goal: Lockheed Martin hired our team of about 5 artists to create a ship simulation for Navy training. They wanted the simulation to look realistic.
Solution: I became the character artist where I designed, modeled, rigged, textured, and animated realistic 3D human characters as shown in this ship deck animation. I created layouts for shots and setup production workflows and renders. Most renders were performed overnight as the simulations took a long time to render in high quality, leaving little room for errors. Another team member built the actual ship. Some of my character scenes took place under the ship’s deck.
Outcome: Our ship simulation won an award for Lockheed Martin.
EAT SMART COMMERCIAL
Goal: A client wanted a short commercial for eating smart. They provided me with a panther sketch from another artist.
Solution: I chose to create the commercial with a cartoon ‘look and feel’ based off the original sketch. I only modeled the part of the character that would be shown and then animated using the 12 Principles of Animation to add realism. I modeled, textured, rigged, and animated the panther in 3D Maya. I then rendered the animation out as Toon Boom in 2D.
Outcome: The client was very happy I chose a 3D approach and that it was believable and fun.
NATIONAL CLEARNINGHOUSE ON FAMILIES & YOUTH (NCFY)
Goal: NCFY needed their management to learn about social media.
Solution: I wrote a script and then designed a series of modules, each focusing on individual social media topics. Each module had an animated template where I used the 12 Principles of Animation, specifically the bouncing ball look. Each introduction title was swapped out by their relative social media icon. I created all of the modules in their entirety as well.
Goal: Create seamless character walk cycle.