Animated realistic 3D human characters as part of a ship simulation that won an award for Lockheed Martin.
(Modeled, textured, rigged, and animated humans in Autodesk Maya)
Produced a 13-minute online course for National Clearinghouse on Families & Youth (NCFY), including graphics and animations to educate management on social media. This is part of the introduction in one of the modules to showcase how I used the 12 Principles of Animation.
Created in Adobe illustrator and animated in Adobe After Effects.
Created a short commercial showcasing a 3D character, teaching how to eat smart.
Modeled, textured, rigged, and animated the character and effects in Autodesk Maya.
Goal: Create a believable lip synch animation. Modeled, rigged, and animated both characters in Autodesk Maya.
An example of how I create walk cycles in place. This helps save production time as it can be reused anywhere in an animation and for any length of time rather than key framing the walk throughout the length of the sequence.
Example of how I sometimes create test animations to see if I have properly rigged the character before creating a full animation.
Used as part of an online training for the U.S. Marine Corps
Modeled, Textured, Rendered in Autodesk Maya
Environment outside of a bar
Created an environment outside of a bar based on a concept design by Greg Gorsiski.
Modeled, textured, and rendered in Autodesk 3D Studio Max
Goal: To animate two quadrupeds in pencil, interacting together in complex motion.
The ability to sketch in pencil applies to the ability to quickly show concepts or ideas in team or project meetings.